AI Insights · Timothy · January 2022
Top 5 Sports Games on Android in the US: Q4 2021
Discover the performance trends of the top 5 sports games on the Android platform in the US during Q4 2021, including revenue, downloads, and active users.
During Q4 2021, the top 5 sports games on the Android platform in the United States showed a variety of performance trends in terms of revenue, downloads, and active users. The data, sourced from Sensor Tower, provides insights into the weekly metrics of these popular games.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS saw fluctuating weekly revenue, peaking at around $748.8K at the end of September and ending the year with approximately $722.4K in the final week of December. Weekly downloads showed a decline from 7.8K in late September to 6.3K by the end of December. Active users remained relatively stable, starting at 187.9K and ending at 166.7K.
8 Ball Pool by Miniclip.com experienced a consistent increase in weekly revenue, starting at $319K in late September and reaching $530K by the end of December. The game also saw a rise in weekly downloads from 71.7K to 95K over the same period. Active users increased steadily, from 358.1K at the beginning of the quarter to 406.3K by the end.
Golf Rival - Multiplayer Game from Zynga maintained a steady revenue stream, peaking at approximately $465.5K in the last week of December. Weekly downloads fluctuated slightly, starting at 21.2K and ending at 22.7K. The game’s active users remained stable, beginning at 449.9K and closing the year at 433.4K.
Fishing Clash: Sport Simulator by Ten Square Games showed a gradual increase in revenue, reaching about $313.6K by the final week of December, up from $259K at the start of the quarter. However, weekly downloads saw a decline from 7.7K to approximately 5.3K. The number of active users also decreased, starting at 34.5K and dropping to 26.6K.
Madden NFL 25 Mobile Football from ELECTRONIC ARTS experienced a rise in weekly revenue, peaking at approximately $334.5K in the last week of December. Weekly downloads saw a decline from 61.3K in late September to 33.7K by the end of the year. Active users remained relatively stable, starting at 245.3K and ending at 231.1K.
For more detailed insights and further data, visit Sensor Tower.